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Mayday dwarf fortress tileset kobold4/10/2023 ![]() ![]() ASCII art is NOT an excuse - a game MUST make sure the player knows what's happening. The graphics are not clear - they don't readily let the player know what's going on. If the only way to learn how to play your game is by forcing players to read /third-party/, 100+ page manuals, IT IS VERY WRONG AND NEEDS TO BE FIXED IMMEDIATELY. The game just dumps you into the middle of an incredibly complex simulation with no help whatsoever, and you very well can die immediately if you don't know what you're doing. Lack of in-game information, objectives, tutorials, and/or hints, never mind something as nice as player training. The data that the player must know isn't presented in a useful manner, and often isn't available at all (for example, the events ticker which can't be rewound to review messages) It requires over a dozen keystrokes to make simple changes, and since you tend to get waves of 10-100 dwarves regularly and you have to assign jobs one at a time, you can spend at least half an hour of mind-melting tedium to get them all doing what you need done! This is a f-ing horrible design! As an extreme example, look at the task of reassigning jobs (WITHOUT that third-party tool!). The controls have no internal logic, and even simple actions require about four unintuitive hotkeys (minimum) to execute Also inspired by Taffer, Jolly Bastion, Quale's "scroll-o-sprites", and many others.Dwarf Fortress is something I really want to love, and have tried over and over to do so, but its controls and mechanics are so anti-intuitive and anti-productive that I utterly can't stand it. This tileset was derived from Simple Mood by Rogue Yun. CowThing wanted to enhance the ASCII feel, while keeping the game readable, and give the game a happier feel. Tergel is an ASCII tileset combined with simple pixel art. The DFgraphics github version is currently the only one actively maintained. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets. This graphic and tileset is still very much a WIP. Inspired by Jolly Bastion and referenced from tile sets that have come before. Screenshot of game using the Spacefox Graphics SetĪ tile and graphic set created with a simple, clean look as a goal. Rally Ho! is a 16×16 graphics set based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games. Created from scratch, but originally inspired in part by PTTG's graphics set for. Designed for Fortress mode play, but includes Adventurer tiles. Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset I thought that their sprites are too good to waste and started with them as a basis for a new tileset.”Ģ4×24 square graphics sets GemSet ”It was born from my research about tilesets, finding old, abandoned 24x and 32x sprites by Dibujor and Obsidian Soul, both inactive since 2015. The Meph tileset was the first graphical 32x32 tileset for Dwarf Fortress. Retired Nov 14, 2021, due to copyright concerns ( see forum thread for more info) No longer available Not for commercial use, due to copyright concerns: Perhaps you like gothic horror or a darker style for your dwarven dungeon paired with a beautiful consistent design. If you like your dwarves big-nosed and stunty, with a hint of Anglo-Saxon or Nordic design. Featuring over 15000 unique sprites for most creatures, professions and job titles, as well as environments, furniture, items and more. This is a Dwarf Fortress tileset for 32x32. Screenshot of game using the Vettlingr Graphics Pack ![]()
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